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The Magical World
history
incantors are humans with magical abilities who exist in secret from the rest of the world, though there have been some close calls throughout the centuries (ie: the salem witch trials). mundanes, as non-magic beings are called, are unable to see spellcasting, mystical beings, and other magic-related places. incantors can see these things thanks to the magical element found in their blood. secrecy of their existance is maintained through strict laws and an entire team of incantors dedicated to the clean up of magic contaminations. some mundane have incantors in their blood lines from so far back they cannot practice magic, but are able to see flickers of it's existance. other spells give off a haze when cast, briefly allowing mundane a peak into the magical world. the consulate (a vast organization of incantors) ensures order remains, punishes those who disobey the rules, and oversee the magical government. the chancellor heads the consulate and is elected into office every three years by worldwide vote the current chancellor, magnus digsby, is in his second appointment in the last year of his term. the consulate the overseers of all magic. there are satellite offices in many countries around the world, but the headquarters office is located fifty miles north of salem, massachusettes in a town called rosewood. incantors from around the world come to work there together. the ![]() with over 30 different departments, and over two-thousand workers worldwide, keeping the magical world under wraps and the government from crumbling is a daunting job. in satellite offices around the world smaller units of incantors work to address local issues. duskmere is the incantor-run prison controlled by the consulate which is located on an island off the northern coast of greenland. saviari stand guard there and maintain the care of prisoners. security is provided with wards, charms, and basilisks guarding the perimeter. those sent to duskmere have comitted the gravest crimes. lesser crimes are generally granted house arrest or community service. consulate departments this is not an exhaustive list. if you'd like to see another, comment here dedicated to the chancellor and his governmental efforts, including his aides and other cabinet members. the office of magical contaminations dedicated to cleaning up warbling breaches in the mundane world. they wipe memories and craft new ones, investigate how the contaminations occured, and help form new laws as warbling continues to become a greater problem. the office of rogue incantors dedicated to hunting down incantors who break consulate laws by putting the magical community at risk through contamination or by harming others. incantors from this office are called "saviari" and also stand guard at duskmere. the office of official communications dedicated to community communications, including the annoucement of new laws and potential danger. the office of registered healers dedicated to the education and training of magical healers, including their registry and placement. the office of magical laws enforcement dedicated to enforcing all magical laws not applicable to the office of hunting rogue incantors. the office of the preservation of historic arts dedicated to finding, restoring, and the safekeeping of history incantor art lost through the ages. the office of judicial proceedings dedicated to prosecuting incantors who have broken the law and also providing adequate council to those accused. the office of the protection of endangered magical creatures dedicated to preserving magical creatures who are facing extinction or crisis. the office of records dedicated to recording all official happenings and magical history. the office of rhoncus and stele adminstration dedicated to licensing and registrattion of steles, along with ensuring stele regulations are met by practicing rhoncus. the office of magical estates and property dedicated to regulating the purchase and sale of magical homes, property, and protected areas inhabited with magic. the office of currency and banking dedicated to overseeing, minting, and regulation of incantor currency. the office of public maintenance dedicated to the upkeep, maintenance, removal, and addition of public magical places owned by the consulate. the office of proper portal useage dedicated to ensuring proper portal use, investigating portal malfunctions, and investigating those improperly using portals. the office of manufacturing magical items dedicated to ensuring that all manufactured magical items are of standard and not harmful to the incantor community. the office of magical businesses dedicated to licensing, regulation, and anything else associated with registered magical businesses. the office of mundane/incantor relations dedicated to ensuring that trends in the mundane world do not bleed over and affect the incantor world. the office of magical games and sporting dedicated to ensuring fair rules and regulations for all magical games and sports, especially those in the mundane world. the office of magical beings dedicated to the care, education of, and study of various magical beings found in the magical world. they work in tandem with the office of endangered magical beings. the office of interspecies community relations dedicated to peacekeeping among the incantors and magical creatures such as dragons, centaurs, trolls, mermaids, and many others. these species are able to communicate with incantors and have their own communities and laws. the office of international incantor cooperation dedicated to ensuring proper communication and coordination amongst the thirty-seven satellite consulate offices. the office of venator protection dedicated to protecting incantors from the venator threat through education, community protection, and discovering the identities of venator members. the office of magical enigmas dedicated to the investigation, study, and exploration of magical enigmas. daily life and culture though most incantors live in magic-geared communities together around the world, many are integrated into the mundane world and familiar with mundane pop culture, slang, and everyday items. many incantors drive cars, love netflix, swipe right on tinder, and enjoy friday night karaoke. incantors are able to travel easily throughout the world by using the portal rune. for more information, see the magic page. some incantors feel that mixing with mundane in this way is demeaning to what it means to be an incantor and are against intermingling. other incantors would love to come out of the shadows and exist in the light, free to use and speak about magic with the mundane. consulate law forbids incantors from marrying the mundane and accidentally revealing the magical world, though one night stands and dating as a means of cover are known to happen. historically, in communities where incantors have been wiped out by venator, it was common to become pregnant by a mundane and raise the child without their knowledge or involvement. aging slower than humans, but not elven, incantors generally live between 150-200 years of age. around age 40-45 they start aging more slowly with each growing year. as they reach end of life their magical abilities wane, becoming less and less. the incantor world is vast, rich with culture and diversity. magic users from all walks of life work for the consulate, attend wodarth academy, and are welcome. we encourage players to be creative with their characters, but when using a poc please be sure to include their heritage/culture as a part of your character's backstory. if we feel you are not abiding by this we may as you to change some pieces of their backstory. education until high school, incantors attend normal mundane school or are home schooled in their community. for grades nine through twelve (or grade thirteen if they'll be working in at the consulate) they attend wodarth academy which is in the northern part of vermont. located in what some would call the middle of nowhere, it's the perfect place for students to privately practice magic in safety. ![]() five subjects are taken per year, which may include electives such as music, art, lacrosse, etc. classes are taken in two hour blocks at three per day, monday through friday. students live at the school year round, but are permitted off campus on the weekends when they reach grade 11 and have their guardian's permission. other regional schools exist in some countries that abide by the same educational standards. if you would like to create a regional school for your character's country rather than being sent to wodarth, please leave us a comment here to discuss. school departments this is not an exhaustive list. if you'd like to see another, comment here studying how magic is influenced by astrology, how one's astrological sign influences their magic, and attempting to foresee the future through various magical means. includes levels I, II, and advanced charms and hexes studying how to spellcast charms using runes and reverse hexes. must be taken after spellcasting II. includes levels I, II, III, and advanced. potion making studying how to brew potions, use herbology, the proper collection and procurement of difficult ingredients, and potion use. levels I, II, III, and advanced. runescribing teaches runescribing with a stele, how to read a grimoire, and runes used every day. advanced runescribing teaches the art of creating new runes and requires being being in grade 11 or above. includes levels I, II, III, and advanced. spellcasting taken after runescribing, spellcasting I, II, III, and advanced teach students how to cast runes with their stele. defensive magic the study of using defensive runes during battle magic or how to enchant items to be used for battle. includes levels I, II, III, and advanced. alchemy the philosophy of how to change basic substances (such as metals) into other substances. includes levels I, II, and advanced. magical creature studies focuses on various magical creatures within the world, including friend versus foe and what to do in precurious encounters. includes levels I, II, and advanced. banned magics teaches what runes and potions are banned, why they've been banned, and how to counteract these magics. includes levels I, II, III, and advanced. intercultural studies as the incantor world spreads through different countries and cultures, this class focuses on exposing students to all different customs, practices, and locally focused information. includes levels I, II, and advanced. work and businesses many incantors choose to work for the consulate, their vast and varied skills put to work protecting and keeping the incantor world afloat. those choosing to go this route spent a thirteenth year at wodarth academy learning the basics for their chosen career. those going into the offices of "hunting rogue incantors" or "magical laws enforcement" complete a year at duskmere, the incantor prison. others choose to work outside of the consulate but still in the magical world, owning shops or offering services to other incantors. all businesses are held to standards and regulations set forth by the consulate and must be registered. for a list of in-game businesses, please see here. some incantors stray from the magical world completely, choosing to work amongst the mundane and not utilizing their magical skills in the open. there are four major magically protected areas where incantors shop outside of their local communities. these safe spaces are filled with specialty shops and restaurants, hidden to the mundane eye. they are known as: sapori (in bari, italy), konyu (in tokyo, japan), juntar (in natal, brazil), and knus (in nashville, tennessee). the venator the venator are an ancient order of human incantor hunters who were thought to be extinguished in the 1930s after a multi-year war. through the ages their ability to hunt down and find communities of incantors had devestating consequences, with some lines being wiped out completely. their sights don't stop just on incantors, but finding and extingushing all magical beings from existance. in the past five years the venator have resurfaced, hunting down incantors with new technology developed by their current leader alden armstrong. their current numbers are unknown, but thought to be somewhere around five hundred worldwide. seen by most mundane as crazy conspiracy theorists, incantors know how dangerous they actually are. most famous for their different torture devices, they have recently developed a serum that, when injected into something possessing magical blood, activates a virus that liquifies their insides within three days. the consulate is working on a cure, but have had mixed results thus far. |